Tuesday, 13 December 2011

The debate prompts the problematic nature of genres, whether in film, book or television. Theorists have attempted to define genres based on a number of different attributes, but they are usually inconclusive in their methods. Genre, much like the comic medium, is far too unruly a beast to effectively define. Its definition can change dramatically based on spatial and temporal factors, a Thai western is very different from an American western as would a western from the 1930’s would be different to one from the 2000’s. Similarly, comics can be thought of in the same way but only if you expand your definition of what constitutes a comic. In a previous post I referenced the beyeux tapestry as a potential example of a comic that predates the invention of the printing press. Similarly I want to challenge the preconceived ideas that define modern comics. I want to avoid sequential images separated by panels on a static page, but rather create an experience that utilises the medium of the internet.

In my comic I want to use explore both the framework of the comic and its possibilities and limitations as well as the possibilities and limitations that exist in genre. I want to see how icons, sounds, images, animation and interactivity can defy expectations in genre and comics.

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