Made a mock-up for my science fiction comic:
Monday, 26 March 2012
Tuesday, 20 March 2012
Loading screen
Maybe not the most welcome aspect of video gaming, here is the loading screen that I faked for my comic.
I feel that a loading screen gives the impression that their are systems at work behind what your viewing on your monitor. I thought a fake loading screen would help convey that the comic is inspired by video game forms.
I feel that a loading screen gives the impression that their are systems at work behind what your viewing on your monitor. I thought a fake loading screen would help convey that the comic is inspired by video game forms.
Thursday, 15 March 2012
Wednesday, 14 March 2012
My Work
Just thought I should post some of my own stuff.
Again they are extremely simple, but I find even the simplest animation makes an images so much more interesting.
Again they are extremely simple, but I find even the simplest animation makes an images so much more interesting.
Monday, 5 March 2012
Weird Science
For my Final product, I'm creating a science fiction themed multimedia comic.
For inspiration I have been looking at some 'Weird Science' comic books. I really like the tone they produce and I'm keen to replicate it in my comic.
Here are some examples:
For inspiration I have been looking at some 'Weird Science' comic books. I really like the tone they produce and I'm keen to replicate it in my comic.
Here are some examples:
Saturday, 3 March 2012
Video Game Iconography
In my comic it is my desire to blend into the framework video game iconography.
I've been thinking about the symbols and signs that are usually associated with gaming.
The most immediate obvious quality is their replication of spaces and figures. this can vary wildly from game to game, but the one I'm most interested in is gaming forms that rely on pixel graphics.
Pixel graphic are less common in gaming forms as they were in gamings early life cycle, and in contemporary gaming they are usually associated with smaller budget or deliberately nostalgic games.
it is this form visual style of gaming that I'm most keen on reproducing in my comic. As I've stated before I want my comic to be an interactive experience so its seems natural, to me at least, that I would use video gaming forms as the basis for my visual style. Pixel art also has certain practical advantages too. generally I find it much easier to animate and with my particularly low frame style of animation it looks aesthetically appropriate.
I've been thinking about the symbols and signs that are usually associated with gaming.
The most immediate obvious quality is their replication of spaces and figures. this can vary wildly from game to game, but the one I'm most interested in is gaming forms that rely on pixel graphics.
Pixel graphic are less common in gaming forms as they were in gamings early life cycle, and in contemporary gaming they are usually associated with smaller budget or deliberately nostalgic games.
it is this form visual style of gaming that I'm most keen on reproducing in my comic. As I've stated before I want my comic to be an interactive experience so its seems natural, to me at least, that I would use video gaming forms as the basis for my visual style. Pixel art also has certain practical advantages too. generally I find it much easier to animate and with my particularly low frame style of animation it looks aesthetically appropriate.
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